Changelog
Changelog
Everything we've shipped, newest first. Cairn stays single-player and peaceful by design, so you'll never see mobs to fight or servers to join in here — just more world to build in.
Next drop — Cairn ships a named drop at the top of every quarter, each with its own devlog post and its own entry here.
v0.9.1 — "Quarry Drop, patch one" (2026-07)
Added
- F1 hides the HUD — the whole interface, not just the debug readout, so F2 grabs a frame with nothing in it but the world. Every still on this site is now shot that way.
- Cairn Classic, the browser build, now runs the real break formula: hold to mine, ten crack stages, per-material sound families, floating drops that magnet into your hotbar, and the twenty-minute day.
- Cairn Classic saves your world in your browser. Close the tab; it will be there.
- A pause card in Cairn Classic, with a way to start a fresh world.
Changed
- Retuned the browser build's block textures — they were noisier than the desktop game's and it showed.
- Cairn Classic meshes the world in regions, so breaking a block no longer rebuilds all of it. Mining on a phone is roughly twice as smooth.
- Touch controls sit clear of the hotbar, and the browser build's start card describes the controls the device actually has.
Fixed
--screenshotcrashed when given a plain filename instead of a path.- Store orders recorded the wrong amount.
- Every page on this site used to redirect once before it loaded. It doesn't now.
v0.9 — "The Quarry Drop" (2026-07)
Added
- The Capture Kit: F2 full-resolution screenshots and a one-key
.mp4clip recorder on F9. - Cinematic camera (F8) — a smooth, gliding camera for fly-through shots.
- OBS overlay: Cairn now writes a live
state.jsonlocally, plus a ready-madeoverlay.htmlbrowser source.
Changed
- Retuned the 10-stage crack animation so mining progress reads more clearly at every hardness.
- Screenshot output bumped to full window resolution.
Fixed
- Clip recorder no longer dropped frames during fast camera motion.
- Cinematic camera no longer clipped through thin walls.
v0.8 — "Tidewater" (2026-04)
Added
- Water and shorelines — lakes and coasts now generate with proper edges.
- Sand and gravel block types, including their satisfying quick-mine hardness.
- Ambient fish drifting in the shallows.
Changed
- Beaches now blend from sand to grass instead of stopping abruptly.
- Water surface reflections toned down to sit better with the day/night lighting.
Fixed
- Fixed gravel occasionally floating after the block beneath it was mined.
- Fixed a shoreline seam that flickered at chunk borders.
v0.7 — "First Light" (2026-01)
Added
- A full 20-minute day/night cycle.
- Ambient music that shifts gently with the time of day.
- Birds and fireflies that come out at their natural hours.
Changed
- Dawn and dusk now use a smooth sky-color lerp instead of a hard swap.
- Shadows lengthen and shorten with the sun's position.
Fixed
- Fixed a harsh flash at the midnight-to-dawn transition.
- Fixed ambient music occasionally overlapping itself on world load.
v0.6 — "Groundwork" (2025-10)
Added
- Chunked infinite terrain — walk as far as you like and the world keeps generating.
- World save and load, all stored locally on your machine.
- The hotbar, with 1–0 selection and mouse-wheel cycling.
Changed
- Terrain height variation smoothed out for more natural hills and valleys.
- Block placement snapped more precisely to the grid.
Fixed
- Fixed chunks occasionally failing to load at the edge of view distance.
- Fixed a save-corruption bug when quitting mid-generation.