Changelog

Changelog


Everything we've shipped, newest first. Cairn stays single-player and peaceful by design, so you'll never see mobs to fight or servers to join in here — just more world to build in.

Next drop — Cairn ships a named drop at the top of every quarter, each with its own devlog post and its own entry here.

v0.9.1 — "Quarry Drop, patch one" (2026-07)

Added

  • F1 hides the HUD — the whole interface, not just the debug readout, so F2 grabs a frame with nothing in it but the world. Every still on this site is now shot that way.
  • Cairn Classic, the browser build, now runs the real break formula: hold to mine, ten crack stages, per-material sound families, floating drops that magnet into your hotbar, and the twenty-minute day.
  • Cairn Classic saves your world in your browser. Close the tab; it will be there.
  • A pause card in Cairn Classic, with a way to start a fresh world.

Changed

  • Retuned the browser build's block textures — they were noisier than the desktop game's and it showed.
  • Cairn Classic meshes the world in regions, so breaking a block no longer rebuilds all of it. Mining on a phone is roughly twice as smooth.
  • Touch controls sit clear of the hotbar, and the browser build's start card describes the controls the device actually has.

Fixed

  • --screenshot crashed when given a plain filename instead of a path.
  • Store orders recorded the wrong amount.
  • Every page on this site used to redirect once before it loaded. It doesn't now.

v0.9 — "The Quarry Drop" (2026-07)

Added

  • The Capture Kit: F2 full-resolution screenshots and a one-key .mp4 clip recorder on F9.
  • Cinematic camera (F8) — a smooth, gliding camera for fly-through shots.
  • OBS overlay: Cairn now writes a live state.json locally, plus a ready-made overlay.html browser source.

Changed

  • Retuned the 10-stage crack animation so mining progress reads more clearly at every hardness.
  • Screenshot output bumped to full window resolution.

Fixed

  • Clip recorder no longer dropped frames during fast camera motion.
  • Cinematic camera no longer clipped through thin walls.

v0.8 — "Tidewater" (2026-04)

Added

  • Water and shorelines — lakes and coasts now generate with proper edges.
  • Sand and gravel block types, including their satisfying quick-mine hardness.
  • Ambient fish drifting in the shallows.

Changed

  • Beaches now blend from sand to grass instead of stopping abruptly.
  • Water surface reflections toned down to sit better with the day/night lighting.

Fixed

  • Fixed gravel occasionally floating after the block beneath it was mined.
  • Fixed a shoreline seam that flickered at chunk borders.

v0.7 — "First Light" (2026-01)

Added

  • A full 20-minute day/night cycle.
  • Ambient music that shifts gently with the time of day.
  • Birds and fireflies that come out at their natural hours.

Changed

  • Dawn and dusk now use a smooth sky-color lerp instead of a hard swap.
  • Shadows lengthen and shorten with the sun's position.

Fixed

  • Fixed a harsh flash at the midnight-to-dawn transition.
  • Fixed ambient music occasionally overlapping itself on world load.

v0.6 — "Groundwork" (2025-10)

Added

  • Chunked infinite terrain — walk as far as you like and the world keeps generating.
  • World save and load, all stored locally on your machine.
  • The hotbar, with 1–0 selection and mouse-wheel cycling.

Changed

  • Terrain height variation smoothed out for more natural hills and valleys.
  • Block placement snapped more precisely to the grid.

Fixed

  • Fixed chunks occasionally failing to load at the edge of view distance.
  • Fixed a save-corruption bug when quitting mid-generation.